The whole point of WICO is to have it after USSEP. But there is a WICO-USSEP Patch that forwards other, important, records that reconcile the two, so you get some fixes from USSEP with the visual makeover of WICO. Bethesda Rule Of One. If you haven't already, Download and install Nexus Mod Manager: link; Run NMM (administration mode may be required). Cancel the auto search ('Stop Searching' button) at the bottom right of the screen. *SkyrimVR - USSEP Patch.esp *WICO - Immersive Character.esp *WICO - Immersive Dawnguard.esp *WICO - Wild Hunt Gears.esp.
![Wico Ussep Patch Download Wico Ussep Patch Download](/uploads/1/3/3/2/133282760/290978163.jpg)
The Unofficial Skyrim Special Edition Patch (USSEP) is a major mod started by Quarn and Kivan, and currently coordinated by Arthmoor, that fixes numerous bugs left over even after the latest official patch is applied to Skyrim. Wico marking NPC's as essential? Go here and download 'Automation Tools' package of scripts for TES5Edit. There is still hundreds of NPCs marked as protected / essential just by WICO - Immersive People. USSEP patch for WICO was not meant to fix these changes in the first place. Graphic modifications for games, download. Either that kind of effect or the sheer amount of draw calls from objects for the engine to handle, open the ENB menu and expand the Profiler to check the draw call count.
Posted byWhiterun
2 years agoSo i installed WICO for SE a while ago and only now after checking the bugs section on the page i realised it made basically every NPC essential. Now obviously when attacking them they will die but using console commands just makes them limb and not fall flat dead.
Another user says he has trouble continuing the forsworn quest because an NPC doesn't die. So any idea why WICO does that and if it's not necessary how can we return non essential NPC's to their mortal status again ?
Edit : /u/FinnenHawke has a fix check below thanks a lot quick and simple !
72 comments
Posted by1 year ago
Archived
EDIT: for me this was due to the SSE Fixes replacement BinkwW64.dll file in case anyone else has this down the road!
![Wico Ussep Patch Download Wico Ussep Patch Download](/uploads/1/3/3/2/133282760/985091200.png)
Hi guys, much sadness, the new beta patch will not load for me at all. It gets stuck at the SteamVR SkyrimVR loading window (the one with the 3 pulsing bars underneath), it sits there for a while and then goes back to the SteamVR menu. It doesn't even make it to the Bethesda loading screen.
I'm launching from within SteamVR, which I am launching in turn from Oculus home (which I have done for the entirety of my SkyrimVR playtime).
Rolling back to the non beta branch sorts it out and it loads as normal.
ini's are def not read only, double checked.
Tried restarting the PC after installing the update - no change
It doesn't look like I'm opted in to the SteamVR beta at the moment (I thought I was), would that make any difference?
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I'm wondering if it's one of my mods now disagreeing with the update but I can't think which it would be. I'll post my plugin load order below, if anyone knows if any of these may be an issue with the updates we've had let me know, otherwise I'm stuck in the past for now.
Edit to add I know the old SkyrimVR USSEP patch does nothing, I haven't got around to replacing with the latest USSEP and new VR fix yet :)
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